

Unarmed – no weapons, but includes special “unarmed” weapons such as the power fist, meat hook, knuckles, etc. For example, Character Build Gunslinger is how you'd format the gunslinger class tag on your build. Playstyle Tags: All class tags require "Character Build" at the beginning of them (no quotations). Please note we've added two tags to cover characters that use multiple combat and crafting skills. The hosts may remove any tags that go over these limits. In addition to a required Game Tag, all character builds are allowed up to 5 playstyle tags and the " Character Build Mods" tag if the build uses mods. Event builds are allowed an additional tag which is designated by each event. You should carefully select the tags that best describe your character's most prominent characteristics to help people locate your build faster.
#FALLOUT 2 BUILDS ARCHIVE#
Joining The Archive: To display your own builds in the archive you simply need to place archive tags on your character build. You can also find event tags and original thread links to all past events at the bottom of this archive. Builds found here are specialized by game and playstyle so you can refine your search and find the perfect Fallout character. I believe these skills are a good mix, atleast for me, I have never really used luck in a fallout game and endurance i would leave low to improve other stats so that i can gain more abilities.Welcome to The Fallout Character Build Archives! On this page all of the group's character builds can be navigated quickly through our tag network. And as a mercenary your not stuck to a group, or stuck to rules that says what you can/cannot do. I chose the mercenary path because i like the theme, the exploration and danger, earning a reputation and becoming more skilled as time moves on. If im playing male i try to wear a trench coat/duster if i can because i like the look. If im playing a Female character i try to go for dark colours with slim suits like an assassin. I normally try to play a mercenary with many skills so im not trapped to one option. Uses frag grenades and mines too, mainly for trapsįirst try of this i went into too much detail, so here it is compressed down Weapons - That gun mainly, though keeps a Bowie Knife or Chance's knife for backup. Mainy the Mad Max armor from Heroes of the apocalypse, though others too if needed Mainly things that are in his interest, though if he can lend a hand he will, so long as it doesn't require him to go too far out of his way.Īrmor - Light Armor. Karma - Neutral, though swayed more to Good.

He doesn't really tend to use heavy weapons or Rifles that much Mainly perks that augment things like Pistols, vats and Melee too. I've had my Special changed a lot by perks and extras like Bobbleheads so that's just an estimateĬan't remember all the others. Strength was somewhat higher than regular. Specials I can't remember fully from the start, but they were heavily geared toward Agility and Perception, because my character focused on Stealth and Gun skills. » (Fo4) fo76 Steel Dawn Weapons and Armor ports » Dragbody FO4 Power Armor & Modded Companions » Who is your most hated Character in Fallout?

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